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Sketchy MemoryHappy Hour Edition
Each shape flashes for 2 seconds. Then the lights go out and you draw it from memory, same size, same spot, in one continuous stroke. Five rounds, scored out of 500.
How to play
- Peek: a shape appears for 2 seconds. Remember its shape, size, position and angle.
- Draw: the screen goes dark. Press down and draw the whole shape in one continuous stroke, without lifting the mouse button (or your finger). Lifting ends your drawing.
- You have 10 seconds per drawing. Closed shapes must finish where they started.
- Reveal: the real shape appears under your drawing, and you score up to 100 for each round.
- Drawings that are too short, too small, too slow or not closed don't count. You get a fresh peek and try again.
- Five rounds: straight line, circle, square, heart and infinity, in a different order each day. Your total out of 500 goes on the leaderboard. Everyone gets the same shapes today.
- Accuracy is how close your drawings were: your score as a percentage of 500. For example, 375.4 / 500 is 75.1%.
- New here? Try Practice first. It is never saved.
Today's shapes
Your photo ring gets a random colour.
Add your name and photo to play.
Quick tips before you start
Look closely, then draw in one go
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Memorise it first. The shape shows for only 2 seconds. Take in its size, where it sits on the screen and which way it is turned. Your drawing is scored against exactly that.
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Draw in one continuous stroke. Press down, draw the whole shape, and only let go of the mouse button (or lift your finger) when you are done. Letting go ends the drawing.
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Take your time, not too much. You have 10 seconds per drawing. Finish closed shapes where you started.
Slips are fine: a drawing that doesn't count gets a fresh peek and another try.
Practice
Pick a shape. Practice is never saved.
Game over
0/ 500